Vibraphon
language
News
5 nov 2018
17 sept 2018
25 maj 2018
22 mars 2018
5 mars 2018
17 feb 2018
30 Nov 2017
6 oct 2017
22 aug 2017
31 May 2017
20 march 2017
26 October 2016
13 October 2016
5 August 2016
26 April 2016
26 April 2016
28 December 2015
3 December 2015
21 Nov 2015
11 November 2015
30 September 2015
2 September 2015
2 September 2015
19 August 2015
30 July 2015
29 July 2015
5 June 2015
2 June 2015
21 May 2015
14 May 2015
29 April 2015
16 March 2015
20 January 2015
14 Dec 2014
5 Dec 2014
24 Sept 2014
27 August 2014
18 Aug 2014
5 May 2014
11 Feb 2014
13 Jan 2014
7 Dec 2013
4 Dec 2013
17 Nov 2013
16 Sept 2013
28 August 2013
28 August 2013
10 May 2013
1 August 2013
4 July 2013
13 June 2013
8 April 2013
26 March 2013
26 March 2013
2 February 2013
24 January 2013
2 Sept 2012
11 July 2012
30 May 2012
2012-05-05
4 May 2012
9 Feb 2012
21 January 2012
15 August 2011
15 July 2011
17 June 2011
17 June 2011
18 April 2011
29 November 2010
19 October 2010
21 september 2010
2009-08-10
2009-05-19
2009-02-11
2008-10-24
2008-10-17
PRODUCTS / DBSEA

dBSea

Underwater noise

Despite what most people think the sea below surface is not very quiet. A lot of the sound sources are natural and is part of the background noise in the sea. Examples of natural noise sources are rain, interaction between wind and waves and also vulcanic activity can cause noise on far distance. 

Many forms of marine life depend on sound for their communication, navigation and development. Noise generated by man can obstruct these vital functions and biologists are concerned about both physiological disorders as disorders in animal behavior. Especially in marine mammals, many species have very sensitive hearing. Noise generated by man in underwater environments include noise from ship traffic, pile driving and seismic surveys with impulse sources. EU Marine Directive descriptor 11 dictate that noise in the seas must not harm marine life. dBSea is a tool to comply with this Directive.

 

Prediction of underwater sound propagation

dBSea has been developed by acoustics professionals for acoustics professionals. The user friendly interface allows rapid modelling of problems including data import & export, input of noise sources, definition of propagation properties and exporting of results.

Main Features

The model is represented in 3D and may be rotated and zoomed to allow easy navigation of the problem environment and examination of prediction results. Where previous analysis has been limited to individual calculation slices or transects, dBSea allows the entire problem environment to be modelled and analysed in 3D.

The 3D model is built by importing bathymetry data and placing noise sources in the environment. Each source can consist of equipment chosen from either the standard or user defined databases. Noise mitigation methods may also be included. The user has control over the seabed and water properties including speed of sound profile (how the speed of sound changes with water depth), temperature, saltinity and current.

Noise levels are calculated throughout the entire project area and displayed in 3D. To examine results in more detail, levels may be plotted in cross sections or a detailed spectrum may be extracted at any point in the 3D calculation area.

Levels are calculated in octave or third octave bands. Three different solvers are available and the user may choose different solvers for the low and high frequency ranges. Levels are compared to hearing thresholds of a number of common marine species to give overall dBht levels.

Special Features

dBSea offers elegant ways to export calculation results. The user can generate a summary of the calculations for every point in the 3D calculation area. Results are produced in a format that is ready to be transferred to other software such as MS Excel or Word.

Graphical export is available to a range of formats (JPG, PNG, GIF, PDF). With the 3D graphics capabilities of dBSea, it is simple to create elegant report data showing sound levels and exclusion zones.

 

Technical info

dBSeaPE - parabolic equation method

The dBSeaPE solver makes use of the parabolic equation method, a versatile and robust method of marching the sound field out in range from the sound source. This method is one of the most widely used in the underwater acoustics community, and offers excellent performance in terms of speed and accuracy in a range of challenging scenarios.

 dBSeaRay - ray tracing method

The dBSeaRay solver forms a solution by tracing rays from the source to the receiver. A large number of rays leave the source covering a range of angles, and the sound level at each point in the receiving field is calculated by coherently summing the components from each ray.

dBSeaModes - normal modes method

The normal modes are calculated for each water depth, based on the sediment properties and water sound speed profile. The sound field is calculated by assuming that energy only travels outward from the source, and that energy is not passed between modes (adiabatic assumption), leading to coupled mode equations.

As an aid to the user, two rapid solvers (20 log and 10 log) are included for quick evaluation of problems.

More info about dBSea on the developers website http://www.dbsea.co.uk/